PvP and capture zones

Capture zones, fight, and what it pays.

Capture zones

Zones are spread across the map. Stay in the circle with your faction and the bar fills. The more of you, the faster it is.

If two factions are there at once, the zone is contested and capture stops: you have to settle that first.

  • A captured zone pays money to your faction bank, continuously.
  • Your members are warned when one of your zones is attacked.
  • The compass shows ongoing captures and where shots come from.
  • A player in Build does not count for capture: you must be in PvP.

Killing and dying

A player kill pays €100 into your personal bank, far more than a PvE mob. Killing the same person again very quickly pays nothing: there is a delay before the same target pays again.

Players in Build pay nothing and cannot be killed.

The 20-second rule

As soon as you shoot someone or take damage, a 20-second countdown starts. During that time you cannot switch to Build or teleport to a PvE zone.

That is what makes both modes coexist: you cannot hit then become untouchable.